Animation - A simulation of movement created
by displaying a series of pictures or frames to form the illusion of
continuous movement (2D or 3D)
Basic literacy - Language
proficiency (reading, writing, listening, and speaking) using conventional
and technology-based media
Composite - A type of video
capture; results in good quality video
Curltural literacy - A
recognition and appreciation of the diversity of peoples and cultures
Digital graphics - Highly
stylized images created and edited on a computer for use in printed
and electronic media; also called presentation graphics
Digital media - A discipline
based on the creative union of technology and art for the purpose of
human expression, communication and social interaction
Firewire - A trademarked
brand of IEEE 1394 video capure technology
Graphic design - Concepts
and principles of art and design that visually enhance a printed or
electronic product
IEEE 1394 - A type of video
capture; results in the best quality video when compared to composite
and s-video
i-link - A trademarked
brand of IEEE 1394 video capure technology
Information literacy -
The competence to find, evaluate, and make use of information appropriately
Info-tactics - Media used
to persuade, rather than to inform, by selling us images of ourselves,
or what our lives could be like, if we buy a specific product
Internet - A worldwide
network that includes the World Wide Web, e-mail, File Transfer Protocols,
threaded discussions, electronic databases, etc.
Internet Activity Structures
- Web pages that focus learning, including hotlists, subject samplers,
multimedia scrapbooks, treasure hunts, and Webquests
Literacy - Knowledge, education,
competence and skills in a specific area; six types of literacy are
basic, cultural, technological, visual, scientific, information
Lynx - A trademarked brand
of IEEE 1394 video capure technology
Multimedia - Integration
of several forms of media, such as text, graphics, animations, video,
sound, etc.; all media can be categorized as voice, video, data, or
print
Net Generation - Young people born in
or after 1980, most of whom have grown up surrounded by technology
Presentation graphics -
Highly stylized images created and edited on a computer for use in printed
and electronic media; also called digital graphics
Scientific literacy - Knowledge
of science, scientific thinking, mathematics, and the relationships
between science, mathematics, and technology
Streaming media - Audio
or video that begins to play on your computer before it is entirely
downloaded
S-video - A type of video
capture; results in better quality video than composite
Technological literacy
- Competence in the use of computers, networks, and applications
Threaded discussion - A
"bulletin board" concept for e-mail messages; messages can
be sorted according to replies/responses
Video capture - Getting
a single video clip from a VCR or video camera into a computer-readable
form
Video production - "Movie
making" - Telling a story by arranging and editing a series of
video clips, then adding transitions, special effects, titles, still
images, voice narrations, music, etc.; almost always involves audio
editing
Visual literacy - The ability
to decipher, interpret, and express ideas using images, graphics, icons,
charts, graphs, and video
Copyright 2001. Northside
Independent School District and Kelly Smith. All Rights Reserved.
The content of this site is protected under Copyright. No material or
images may be reproduced, quoted or otherwise used without the expressed
written consent of Northside ISD Instructional Technology Department.