Clubs
Chelsy Gunn & Lisa Osoria
Art Club is a club for 4th and 5th grade students who wish to explore their creativity and share their love and appreciation for art! Students will use this extended art time to develop their art skills further and assist with group projects, to help beautify our campus.
Victoria Alvarado & Janell Uresti
Cardboard Arcade is an after-school science enrichment program for 2nd grade students. Students will build engineering skills as they work in teams or individually to design, test, redesign, retest, and eventually create a working arcade-type game. Students will consider game design, rules for playing, and prior science knowledge when designing their arcade games.
Daniella Schroeder & Sydney Morgan
Computer Coding Club is an 8-session club available to 4th and 5th grade students. This club will teach students the fundamentals of computer coding using Google CS First, the Sphero SPRK Edition, and Ozobots.
Adriana Elizondo & Esmeralda DeLeon
Flight Club is an after-school science enrichment program for kindergarten and first grade students. Students will build engineering skills as they work individually to design, test, and modify four tools that interact with air: kites, parachutes, paper airplanes, and simple rockets. Students will learn about the basic principles of flight and design when creating each of these tools.
Jessica Q-Rodriguez & Cristina Colunga
The Kindness Club is for 2nd and 3rd grade students. Our goal is to raise school morale by showing every person at our school that they really can make a difference by working together in a cooperative, caring way. We will build a positive school community one kind act at a time.
Lisa Runner & Norma Sierra
The Lego Robotics Club introduces 4th and 5th graders to the fun and excitement of science and technology. We compete in the FIRST LEGO league. The students design, build, and program an autonomous robot (using the LEGO® MINDSTORMS® robot set) to score points on a thematic playing surface. Also, they create innovative solutions to a problem; all while being guided by the spirit of teamwork.
Cynthia Molinar
Offered to students in Kinder and 1st grade, the goals of Project ACORN are to improve environmental literacy for participating students through hands-on, inquiry-based science activities and to increase community involvement in environmental science activities by addressing plant biodiversity in the San Antonio River watershed.
Amanda Castro & Alma Salinas
The program where failure is not an option - it's a necessity! STEAM Team is an after-school science enrichment program for 3rd grade students. Students will build engineering skills as they work individually in-person or virtually in small groups to design, test, redesign, retest, and eventually create a working Rube Goldberg machine that performs a simple task. Students will apply science knowledge, creativity, and grit to work through each challenge.